![]() ![]() ![]() We’ve been working on a bunch of attacks for him, so let’s have a peek: Now as we’re drawing closer and closer to the end, it’s time to start taking a look at one of the final battles – the one with your own dad. We’re back guys! Seriously, having a couple weeks off has been great and we’re now super excited to get back to work and finish this game up! Thank you for being so understanding and supporting us throughout these years – what a journey it’s been, and still is. With any luck, we’ll be back again on August 15 with more new stuff! Until then, take care of yourselves out there :) Now, as you can see we’re missing some stuff from Teddy & Fred’s department this week, and that’s because we’re struggling a bit with what’s very likely covid-19 at the moment (my test came out negative but another person from the same small gathering we went to tested positive the same day, so it might just have been a false negative).Įither way, I’ve only just gotten sick and it’s not showing any signs of getting better yet so most likely next week will be a devblog free week, as I’m anticipating I’ll spend the next bunch of days in bed. Of course, this is all a work in progress still, and we may yet change or add sections.Īfter taking a look at this basic outline, is there anything you feel is missing? Or anything in particular you’d like to know more about? Let us know and we might just add it in :) Arcade Mode will likely be something similar but divided into what made us create the mode and then two separate parts for Arcadia and the actual floors. A lot of the material from this blog will be featured there, but in a compressed version. The biggest part here will be the Story Mode part, in which we’ll go into detail of how we made each of the areas. Today, let’s start off with taking a look at the basic outline: Perhaps it’s good, then, that most of the art for Grindea has been finished (although there’s still a few backgrounds left). Writing is one of my favourite past times, but finishing a whole book does take some time. It’s probably gonna be quite long – so a lot of my time is gonna be spent on this in the near future. This booklet will detail the whole process of how we made the game, from idea to finish, and the things we changed in between. Okay, so as mentioned last week I’ve been spending a lot of time doing some writing on the production booklet that will be available for all Snowbacca Tier supporters for free (and also – at least very likely – available for a small price for everyone else). ![]()
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