![]() ![]() ![]() Negative scores are not throttled, but hard-capped at 0 instead. ![]() For cards that are picked more often the system gains more confidence in its evaluation and this penalty decreases linearly until it disappears completely for cards in the 40th percentile of popularity and above. Positive scores are "throttled" for cards with low sample size, meaning cards that are rarely picked get only a small boost to their score, otherwise you'd have stuff like Flechettes unreasonably high because the card actually does well when picked in exactly the right deck, but 99% of the time nobody takes it since it's generally really bad. They are derived from winrates of each card compared to the average winrate of all cards, broken down by act - you can see the actual winrates and more info in the detailed tierlist table.Īt the basic level, it's just delta winrate*1000 (to make a nice round number) and then act scores are added up together, but there are some adjustments: Whether the intent was to cheat or simply experiment with the game, such runs are not useful for statistical analysis. Another reason is data manipulation - if the parser detects that you've been tampering with the save file, the run will be flagged as invalid. The most common cause is choosing a custom seed (when you choose a seed, you know the outcome of everything, so it's not a 100% fair game). It means that the run has been recorded, but excluded from statistics. Unless some mod in the future becomes extremely prevalent (like Long War for Xcom for example) and warrants its own separate stats, there will be no mod support. It seems like most people prefer to play Endless with additional modifiers, which makes data between different runs not comparable. I planned to do it, but now that it's mixed with custom runs - most likely not. Will there be support for Endless Mode and Custom Runs? They are different every day and any statistics collected about daily runs would be meaningless for any other day. "Daily Run Rejected" when you are certain you're not trying to upload a daily run, please contact me via email or on Reddit (info at the bottom of the page). If you don't think the error message was applicable to you - i.e. These are runs uploaded directly to the site, plus some runs that the devs sent me in a batch to supplement the existing data and you can actually see differences between the two groups on the General Stats page. So don't get too terribly attached to a seed of a "god run", as there's a very good chance some part of it will break in the future.Are these ALL the Slay the Spire runs ever? Nearly all of my seeds from runs more than ~2-3 weeks old have been "damaged" in some way by updates and no longer provide the same result as when I first ran them. Any future changes by the devs that will add/remove a Relic or Card or even remake a Card has a high probability of permanently changing the outcome a seed provides. It's also very important to note that seeds are fairly fragile from update to update. What Power given by Enchiridon at battle start.Ĭards offered by Nilry's Codex at the end of each turn. Match and Keep offers same cards every run but shuffles the card positions. Adding/Removing an extra card changes the order entirely.) Whether a ? room is an event/treasure/shop/monsterĬard Draws (Only if you keep the same exact deck at each battle. What Neow the Whale offers as blessings (assuming you have blessing available) Rerunning the same seed and making the same choices will give you the same exact results every time (with minor exceptions.) Seeds control nearly everything about what the game gives you in a run. ![]()
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